

If they are all capital letters, delete them using the Minus (-) button. All you need to do here is delete the bones that Anim2BVHBento can't read. To fix Anim2BVHBento crashing, simply open your animtn file with Anim Hacker press the "View Joint Motions" button You will be able to see all joint names, priorities and positions. To avoid that you can use a tool called Anim Hacker. Sit poses that look mocap is a good example.Īnimations have started to use physics bones and Anim2BVHBento is incapable of reading those and will crash. I have an absolute ton of animations that i've altered so much you can't tell it from the original using this. If you're a little creative, you can make totally diffrent animations using originals from SL. Before you save, make sure to set the T-pose back, SL needs that. I do this to change arm positions in AO's to work with wider hips for example. Remove the T-pose and make your adjustments. In case you want to fine tune your animations, use bvhacker. Copy the 2 Perl scripts (preferably with the batch files to make your life a little easier) and run it in the same folder where you have your freshly saved animatn files. Use the tool Anim2BVH to convert your animatn files to BVH. Save all animations in the animatn format. Use the viewer and the method with 2 avatars as suggested earlier. My 2 Perl Scripts (can be found here, search for my posts) Anim Hacker by Ai (extrude.ragu) Version 0.2 For deeper information, look for my posts on this site.

In another thread i've explained how to convert animatn to BVH and prep the BVH files to work properly using 2 perl scripts. BVH only works if the animation is old, aka non-bento. I recomend always saving the animations as animatn format. Use one to play the animations and the other (with the viewer capapble of taking animations) to. The best way (i found) to take animations is to use 2 avatars. In all honesty, this viewer (as do most copybot viewers) only allow you to save data from your cache as where regular viewers don't. It has to be played on an avatar in order to take it. It does not tap into the asset server and takes the data from the animation. You can not simply take animations from an object. I see a lot of people struggle with animations.
